![]() ![]() I’m still confused about how magic works in Shadowrun and not 100% confident I created my first character correctly - I even watched a couple of YouTube videos specifically about character creation and am still not sure - but I’m happy with it as an outline and can imagine telling some fun stories with him, which is ultimately the point of TTRPGs. Several tweaks and a few more hours later, I had a mostly completed (?) Dwarven Street Shaman whose character sheet was TWELVE PAGES LONG?!?! ![]() I ended up downloading GENESIS to check my math and help finish creating my character, only to realize I’d also completely misunderstood how Karma is used, seriously inflating my core attributes. ![]() It took two-plus hours to get to step four of the six-step process - a LOT of paging back and forth in the rulebook, with occasional glances at the Sixth World Companion, Reddit threads, and YouTube for additional nuance - but I was extremely confused about how magic worked. I also focused on Combat Deckers in those games, only dabbling in magic via my pre-rolled teammates, but decided I wanted to create a street shaman this time. I haven’t created a TTRPG character since my D&D 3.5 days nearly twenty years ago, and I assumed the Shadowrun video games’ moderately complicated system would give me a good foundation, but a lot apparently changed between whatever older edition they were based and the current edition. I was fully prepared for a complicated system full of crunchy details, but it was even more complex than I expected! After an excellent trilogy-plus of video games, several solo rounds of the entertaining Encounters boardgame, half of a trilogy of fun novels, and 50+ (and counting) podcast episodes of deep lore, I finally decided to take a swing at creating my own Shadowrun character from scratch using Sixth World (aka 6th edition) rules. ![]()
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